audio production

  1. Tafadzwa Twabam

    General Mek Wi Tok Boht Equalization Kwaliti Fakta ahn Bandwidth

    Suh dis ting dem kaal kwaliti fakta na it di siem fah everitin fo heni myuuzik equalizer ar deh dey gwine bi som difrans boht dem tings?
  2. Bla Jedza

    General What's The Best Settings For FabFilter Pro-L Mastering Limiter?

    What would y'all recommend as a general-purpose go to best settings for FabFilter Pro-L VST mastering limiter?
  3. Bla Jedza

    Question Panning Hi-Hats In FL Studio?

    What's the best approach when panning Hi-Hats in FL Studio?
  4. Thunder

    Plug-In Installation?

    How do you install VST plug-ins FL Studio 20?
  5. Goldmidi

    Audio Engineering What Is "RT60" Reverberation Time?

    RT60 is a standard measurement used to denote the time it takes for a reverb sound to decay by 60dB. In general here is a common reference for RT60 times: Generic room = 0.8 secs (800ms) Generic Medium Hall = 1 sec (1000ms) Generic Large Hall = 2.5 secs (2500ms) For example, if you were to...
  6. Numero Uno

    Question How Do You Learn Music Theory In Image-Line's FL Studio?

    What's the best way to learn music theory from scratch in Image-Line's FL Studio?
  7. Numero Uno

    General Audio Mixing, Mastering and The Fibonacci Sequence?

    What are best EQ and compression settings to use as frequency starting points based on the Fibonacci sequence (by Leonardo Pisano Bigollo)?
  8. Numero Uno

    Question What Is The Best Free DAW?

    What would y'all recommend as the 'Best Free DAW' which has an easy learning curve?
  9. Goldmidi

    Audio Engineering What Amount Of Headroom Should You Reserve For Audio Mastering?

    The amount of headroom you should reserve before mastering music after audio mixing is subjective. What matters the most is to avoid hard clipping i.e. making sure you are not going over 0 dBFS on the master fader. However, some sound engineers may recommend having your final mix peaking at -6...
  10. Goldmidi

    General How Do You Learn Sound Design Basics For Music Production?

    One of the most important things to learn in contemporary computer music production is understanding sound design basics (sound synthesis or synthesizer programming). Hence, the best way to approach the basics of sound design is done by picking a simple to use virtual software synthesizer...
  11. Goldmidi

    Reverb Room Size Explained

    A reverb's "room size parameter" simulates the dimensions of the desired space in the context of whether it's either a small space or a large environment. Large spaces typically have a longer decay time and wide stereo image whilst small rooms correspond to shorter decay time and also a narrow...
  12. Goldmidi

    Reverb Pre-delay Explained

    One of the most important parameter of any reverberation plugin is the "pre-delay parameter" which slightly sets back in time the dry input signal and the wet effected sound. Reverb pre-delay gives us a clue about the size of the room we are working with depending on the duration of the...
  13. Goldmidi

    Reverb Density Explained

    The parameter "Reverb density" usually controls the "thickness" of the reverb tails. A high-density setting will result in a much smoother effect due to thickness of the reverb. On the other hand, a low-density setting makes the reverb tail to sound thin and grainy. Although with low settings...
  14. Goldmidi

    Why Do Brickwall Mastering Limiters Sound Different?

    The main reason why software brickwall mastering limiters sound different is because of proprietary "ALGORITHMS" used by the developer. You can think of algorithms as different styles of approach which are meant to process audio with the motive of handling different program material. For...
  15. Scorpio

    What Is "LCR Panning" Technique In Sound Engineering?

    In sound engineering "LCR panning" is a technique of placing individual instruments in a mix dead center or far wide. That is, either panning audio tracks 100% on the left channel or 100% on the right channel. N.B. LCR panning is short for "Left-Center-Right panning." Moving forward, some...
  16. Goldmidi

    What Is A MIDI Keyboard?

    A MIDI keyboard is a music device that is often used in conjunction with a music production software (DAW) via a USB connection in order to play virtual instruments or to trigger drum samples. It's important to know a MIDI keyboard does *NOT* produce any sound of its own, but sends messages to...
  17. Scorpio

    What Is A Zimdancehall Riddim?

    A Zimdancehall riddim is a music instrumental that is produced for the sole purpose of featuring various music artists to come up with a collection of songs using the same beat. This means when a music producer makes an instrumental, the next thing they do is give it a title e.g. "XYZ Riddim,"...
  18. Goldmidi

    What Skills Are Required To Be A Music Producer?

    There are various audio production skills required for one to be a music producer and these are: Having an ear for sound (i.e. in the lines of sound design). A basic understanding of music theory (it's ideal for composing original music ideas). Ability to make a decent mix (it's necessary for...
  19. Goldmidi

    Foldback Distortion Explained

    Before you understand how foldback distortion works you need to have a basic knowledge about audio distortion. Of course, there several types of audio distortion but in this case let's focus on "hard-clipping distortion" to keep things simple. In the digital domain, hard-clipping distortion is...
  20. Goldmidi

    Reverb Diffusion Explained

    Reverb Diffusion (sometimes known as Early Reflections Diffusion) is a common parameter which you will come across on almost any reverb plugin. What reverb diffusion does is control the density of the reflections bouncing off the walls. Basically we can also put that across as the rate to...