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Labrish
Nyuuz
Arm's ASR cranks up mobile gaming frame rates
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[QUOTE="Nehanda, post: 29723, member: 2262"] Arm just showed off their new ASR upscaling tech at the Game Developer Conference 2025. They created this open-source solution to help mobile phones and other small devices run games better. The tech builds on AMD's FidelityFX Super Resolution 2 framework. Tests show it makes games run up to 53% faster and uses 20% less battery when running on devices with the Immortalis-G720 GPU. Android devices needed this boost since Apple phones already had a similar tech called MetalFX. ASR works by looking at several frames together to make sharper images. This approach beats what Qualcomm offers with their Game Super Resolution, which uses older methods based on FSR 1. When Arm tested ASR with complex game scenes, they found devices stayed cooler instead of overheating and slowing down. Arm teamed up with MediaTek to check how well ASR saves power on Dimensity 9300 chips. The results looked great for people who play games on their phones and worry about battery life. Game makers will soon find it easier to add ASR to their games because Arm plans to release ready-made plugins for Unity and Unreal Engine before 2026 arrives. At the conference, Arm showed everyone the difference ASR makes. They ran something called the "Mori" demo using Unreal Engine 5. Games ran 30% better without looking any worse. The company made ASR available under MIT open-source rules, which means almost any device with Arm technology can use it. This includes phones from MediaTek, Qualcomm, Samsung, and even laptops using Snapdragon X chips. [/QUOTE]
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Arm's ASR cranks up mobile gaming frame rates
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