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Labrish
Nyuuz
Audiocube introduced Space for 3D sound placement
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[QUOTE="Queen, post: 90581, member: 27"] A single-channel insert that models Doppler shift, air absorption, and sound bouncing off virtual concrete, and Audiocube charges $50 for it. Space borrows the engine powering the standalone 3D environment and drops that machinery into regular DAW tracks. Sources and listeners move anywhere across 360 degrees via a 3D viewport, transform gizmos, or a top-down Radar Joystick. Distance attenuation, directivity cones, and occlusion get calculated live. The parametric algorithmic reverb hands over 10 room shapes, 12 surface materials spanning wood, glass, and concrete, and an IR convolution engine handling decay time-stretching. Harmonic Cloud scatters as many as 50 pitch-shifted delay grains per instance, quantized to 14 scales. Motion presets named Circle, Figure-8, Lissajous, Spiral, and Helix lock to project BPM, and custom paths record. Linked instances share listening positions from one window. Outputs stretch from stereo and binaural HRTF up to 9.1.6 arrays and custom speaker setups. VST3, AU, and AAX land on macOS 11 or later and Windows 10/11, asking for 4 GB RAM and 150 MB disk. Ableton, Logic, Pro Tools, FL Studio, Reaper, and Cubase host it. [/QUOTE]
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Labrish
Nyuuz
Audiocube introduced Space for 3D sound placement
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