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Labrish
Nyuuz
Borderlands 4 endgame drops September 12, Gearbox dares Texas gamers
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[QUOTE="Munyaradzi Mafaro, post: 50382, member: 636"] Gearbox Software wants Borderlands 4 to beat all the games that came before it. The team focuses hard on making the endgame better than ever. Creative Director Graeme Timmins worked on Borderlands 3's endgame and knows what fans want. He built the new Action Skill tree with future updates already planned. The company always raises level caps later, and they planned for this from day one. Borderlands 3 hit 72 skill points at the end, which caused major problems. Game designers struggled with such high numbers because they created total chaos. Players lost different build options as they gained more skill points. Everyone ended up with the same skills unlocked, making characters feel identical. Timmins learned from these mistakes and wants to fix them. The development team studied both Tiny Tina's Wonderlands and earlier Borderlands games for answers. They plan to share their endgame strategy soon but promise it will be their best work. Smart planning from the start should prevent the old problems from returning. Players will have more choices and different ways to play their characters. A strong endgame keeps players coming back for months or years. Borderlands 4 could become a long-lasting hit if the endgame delivers on its promises. Fans got excited when Gearbox moved the release date up. The game launches September 12 instead of September 23. This earlier date gives players more time to enjoy the improved endgame features. [/QUOTE]
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Nyuuz
Borderlands 4 endgame drops September 12, Gearbox dares Texas gamers
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