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Labrish
Nyuuz
Clair Obscur JRPG Shocks Gaming with 33 Million in 33 Days
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[QUOTE="Munyaradzi Mafaro, post: 39701, member: 636"] Clair Obscur Expedition 33 reached 3.3 million copies sold after just 33 days on the market. Sandfall Interactive created the turn-based JRPG, and Kepler Interactive published the surprise hit of 2025. Critics gave the game a 9.5 rating, and fans praised the quality experience. GamesIndustry.biz interviewed two key executives about the game's success and design philosophy. The developers focused on respecting player time rather than creating endless content. Matthew Handrahan from Kepler Interactive said the game avoids bloat and arbitrary length extensions. He compared gaming to movies that stretch beyond two and a half hours when audiences want shorter experiences. François Meurisse from Sandfall Interactive sought an intense yet brief adventure for players. The team originally planned 20 hours of gameplay but extended it to 30 or 40 hours. He believes game value comes from excitement rather than duration. Meurisse mentioned Inside as his favorite game despite lasting only two hours of playtime. The developers challenge the idea that longer games provide better value for money. Both executives argue that shorter games can deliver more impact and satisfaction. Players have limited time and want quality experiences over quantity, according to their research. The interview asks whether games should prioritize brevity over extended gameplay. [/QUOTE]
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Clair Obscur JRPG Shocks Gaming with 33 Million in 33 Days
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