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Labrish
Nyuuz
DLSS 4.5 upscales sharper, generates more AI frames
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[QUOTE="Munyaradzi Mafaro, post: 82121, member: 636"] NVIDIA's DLSS update is basically just AI generating most of your game now. The new DLSS 4.5 version pushes frame generation way further, letting the tech create up to five AI frames for every single real one your graphics card renders. This six-times multi-frame generation mode is the big headline, aimed at massively inflating frame rates since fake frames are cheaper to produce. It is locked to their newest RTX 50 series cards, though, with a planned release later in the spring. The update also tweaks the core AI model for sharper pictures. DLSS 4.5 uses a more advanced transformer network, trained on a bigger pile of data with better methods. NVIDIA says this helps the AI understand scenes better and pick pixels more precisely when upscaling a lower-resolution image. They claim this results in a cleaner final image with less ghosting, fewer weird artifacts, and sharper edges compared to the last iteration. Demo shots from the company supposedly show more stable details, especially when stuff is moving fast or has really fine textures. A new dynamic mode gives some control over the fake frames. Users can set a specific frame rate target in the Nvidia control panel. The system will then automatically cook up the required number of AI frames to hit that mark. This interpolation can still add input lag, but it offers a different way to trade responsiveness for smoothness. The enhanced AI model for better image quality is available right away for all RTX card owners. People can turn it on through a DLSS Override toggle in the Nvidia app. Game developers also get access to the updated software development kit for integration. The crazy frame generation stuff, however, remains a next-gen perk for users who buy the latest hardware. [/QUOTE]
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Nyuuz
DLSS 4.5 upscales sharper, generates more AI frames
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