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Labrish
Nyuuz
GPU Audio SDK now free for music makers
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[QUOTE="Nehanda, post: 29522, member: 2262"] Musicians everywhere can grab the free GPU Audio SDK, which lets music software tap into graphics card power instead of maxing out the computer processor. CPUs handle most music production work on both Macs and PCs, growing stronger each year. Still, these processors hit walls when you stack up heavy plugins during a session. Most computers contain untapped graphics processing units with tons of extra horsepower that music programs never touch. GPU Audio, based in Switzerland, spent years figuring out how to redirect this wasted power toward sound processing tasks. Several companies, like Vienna Power House, already use this tech successfully. The recent free SDK marks a huge breakthrough that makes GPU audio processing available to anyone. This software development kit, written in the C++ programming language, speeds up audio work through graphics cards. Users benefit from extremely small delays, stacked processing abilities, and support across different computers and graphics cards. It works with Macs running Apple chips plus Windows machines using Nvidia or AMD graphics cards, giving direct access to fast digital signal processing. The system lets you run different companies' programs at once on your graphics card. You can set tiny 96-sample buffers or high 96kHz sample rates on any supported system. GPU Audio built backward compatibility into its platform as a core feature. This means developers can update their products whenever needed without waiting for GPU Audio updates, and companies partnering with them enjoy freedom from synchronized update schedules. The download package contains helpful guides plus example plugins, including volume control, filter processors, and an updated Neural Amp Modeler. This popular free guitar amp simulator runs faster with graphics card acceleration. Users need to build the plugin from the source code, but all necessary files exist to create VST3 and AU versions. Tests show amazing results where musicians can run over 100 copies of the NAM plugin simultaneously without sound problems on current hardware. This demonstrates the massive performance boost graphics cards bring to audio work. Many music creators anticipated this breakthrough for years. The impact depends on how many developers adopt this tech, but it might soon completely change music production efficiency. I plan to track future developments closely because this free SDK release marks a major industry shift. Anyone can download the GPU Audio SDK right away at no cost. Mac users need an Apple Silicon processor running macOS 13 or newer. Windows users require either Nvidia GeForce 10-series cards or better or AMD RX 6800 graphics cards or higher. [/QUOTE]
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GPU Audio SDK now free for music makers
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