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Labrish
Nyuuz
Lords of the Fallen 2.0 Turns Clunker into Classic
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[QUOTE="Munyaradzi Mafaro, post: 35398, member: 636"] A writer who loves hard games didn't enjoy Lords of the Fallen much when it came out. The enemies felt unfair compared to games like Dark Souls. He quit after beating it once. The maker, Hexworks, kept working on fixes. They released update 2.0 last week. The game became more fair at the start, easing players into the challenge. Players can make it harder if they want. A new lamp feature helps people find save points. Movement feels better with faster character response. Weapons feel different from each other. Combat still lacks some weight, though. Friends can play through the entire game together with shared progress. People without the game can try it for free with a friend who has it. These features go beyond what most similar games offer. The inventory system remains clunky. The new screen layout doesn't match the game style. Still, the level of support shows real care from the makers. Hexworks deserves praise for improving its game long after release. Most single-player games don't receive such attention. The company is working on a sequel for computers and game systems. All these lessons should help make their next game better from day one. [/QUOTE]
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Nyuuz
Lords of the Fallen 2.0 Turns Clunker into Classic
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