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Labrish
Nyuuz
Max Payne 2 mod drops FPS with path tracing
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[QUOTE="Munyaradzi Mafaro, post: 69749, member: 636"] A newly released mod for Max Payne 2 that uses RTX Remix technology has incorporated path tracing into several of the game's initial environments. While this lighting technique produces dramatically enhanced visuals, it currently imposes a severe performance cost on even the most powerful graphics hardware. Testing with an RTX 5080 GPU revealed that framerates can plummet by over 97 percent, dropping from well over a thousand frames per second in the original game to just 38 with the mod active at 4K resolution. Playable performance above 60 frames per second was only achievable by enabling Frame Generation. This performance challenge is common among path tracing mods for older titles, with similar results observed in modifications for the original Max Payne, Black Mesa, and Left 4 Dead 2. The situation underscores that such demanding technology requires significant optimization, alongside upscaling and frame generation tools, to become viable. Despite the current hardware demands, RTX Remix mods are considered a leading method for visually modernizing classic games that are unlikely to receive official remasters with advanced graphics features. These community-led projects offer a path to visual enhancement for titles like Grand Theft Auto 4, which probably would not include such technology in any official re-release. [/QUOTE]
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Nyuuz
Max Payne 2 mod drops FPS with path tracing
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