Menu
Home
Forums
New posts
Search forums
What's new
Featured content
New posts
New media
New media comments
New resources
Latest activity
Media
New media
New comments
Search media
Resources
Latest reviews
Search resources
Misc
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Home
Forums
Labrish
Nyuuz
NVIDIA RTX NTC, DirectX 1.2 slash VRAM by 80 percent, enraging gamers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="Munyaradzi Mafaro, post: 52122, member: 636"] Researchers have demonstrated significant performance gains when combining NVIDIA's Neural Texture Compression technology with Microsoft's DirectX Raytracing 1.2 framework. Testing conducted by developer @opinali revealed substantial reductions in video memory consumption during graphics rendering operations. The Neural Texture Compression system employs artificial intelligence networks to compress and decompress game textures while maintaining visual quality. Microsoft's DirectX Raytracing 1.2 introduces Cooperative Vectors that enable graphics processing unit shaders to collaborate on mathematical operations. These combined technologies create an efficient compression system that operates within standard DirectX 12 game shaders. Performance benchmarks showed dramatic differences between enabled and disabled configurations during texture rendering tests. The iconic shoe rendering demonstration achieved 2,350 frames per second when both technologies operated together under default settings. Disabling the combined features reduced performance to 1,030 frames per second, representing an 80 percent decrease in rendering speed. Video memory usage also decreased substantially when both systems functioned simultaneously. Currently, only NVIDIA graphics cards support Neural Texture Compression because competing manufacturers have not developed comparable neural rendering capabilities. Access to Neural Texture Compression requires NVIDIA's 590.26 preview driver software, which also delivers Smooth Motion technology features. However, preview drivers may introduce system instability and performance disruptions for users. The combination of these software advancements suggests that future graphics cards will achieve greater performance improvements through enhanced software capabilities rather than hardware alone. [/QUOTE]
Insert quotes…
Name
Post reply
Home
Forums
Labrish
Nyuuz
NVIDIA RTX NTC, DirectX 1.2 slash VRAM by 80 percent, enraging gamers
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top