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Labrish
Nyuuz
NVIDIA teams up with Microsoft on neural shaders
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[QUOTE="Nehanda, post: 28440, member: 2262"] NVIDIA just told everyone about big improvements to their RTX neural rendering tech right before the Game Developers Conference. They teamed up with Microsoft to add neural shading into the DirectX preview coming this April. Game makers can tap into AI Tensor Cores found in NVIDIA GeForce RTX graphics cards to make neural networks run faster inside their games. Neural shading mixes AI with regular rendering to make games run smoother, look better, and use less computer power. Microsoft plans to add cooperative vector support to DirectX and HLSL, starting with an April preview. This will push graphics programming forward by letting the entire gaming world use neural rendering. When developers can use Tensor Cores on NVIDIA RTX cards, they can fully take advantage of RTX Neural Shaders to create richer gaming worlds on Windows computers. The next phase of computer graphics will build on these NVIDIA RTX Neural Shaders. These shaders let tiny neural networks train and run inside the regular shader system to create textures, materials, lighting, and more. Because of this tech, games perform better, look prettier, and feel more alive. Earlier this year at the CES show, NVIDIA showed off RTX Kit, which bundles neural rendering tech for building AI-boosted ray-traced games with huge geometric detail and lifelike characters. At the current Game Developers Conference, NVIDIA keeps expanding its neural rendering tools. The company added Microsoft DirectX support plus plug-ins for Unreal Engine 5. People making games with Unreal Engine can start using RTX Kit features like RTX Mega Geometry and RTX Hair through an experimental NVIDIA RTX branch of Unreal Engine 5. These features render assets with amazing detail, bringing movie-quality visuals into games. NVIDIA updated their Zorah tech demo with incredibly detailed scenes packed with millions of triangles, complex hair systems, and cinematic lighting that runs in real-time using ReSTIR Path Tracing, ReSTIR Direct Illumination, RTX Mega Geometry, and RTX Hair. The first neural shader, called Neural Radiance Cache, works inside RTX Remix right away. [/QUOTE]
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Nyuuz
NVIDIA teams up with Microsoft on neural shaders
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