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Labrish
Nyuuz
Outer Worlds 2 Brings Bigger Worlds and Real Choices
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[QUOTE="Munyaradzi Mafaro, post: 33901, member: 636"] Obsidian Entertainment plans much larger worlds for The Outer Worlds 2, addressing a common criticism of the first game. Art Director Daniel Alpert says Unreal Engine 5 enables them to create expansive territories with numerous points of interest between main locations. Game Director Brandon Adler mentioned they prioritized large open areas based on player feedback, focusing on distant landmarks that pull players off main paths. The development team wants these areas filled with rewards for exploration. Players will find interesting stories, valuable loot, and collectibles throughout these expanded environments. Yesterday, IGN revealed changes to character progression, with developers aiming to prevent characters from mastering every skill. Lead systems designer Kyle Koenig explained they removed the respec option to make player choices matter more. They also separated skills from groups to encourage specialization. Characters can become experts in specific areas, like guns or medical devices, rather than everything. The game will include a complete stealth system as revealed last week. More information arrives throughout April before the main showcase following the Xbox event on June 8. The game releases on PC, PlayStation 5, and Xbox Series consoles. [/QUOTE]
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Outer Worlds 2 Brings Bigger Worlds and Real Choices
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