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Labrish
Nalij
Jinaral kantent
Pure SUB and Pigments solve different production jobs
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[QUOTE="Bombastus, post: 91157, member: 2178"] Pure SUB is monophonic and separates bass into Sub, Harmonics, and Texture layers, while Pigments combines six synthesis methods across broader patches. Both use familiar Arturia modulation, filters, effects, and color-coded feedback, but those shared controls sit inside different instruments. Pigments begins with sound-generation choice. Its two parallel engine slots can use Modal, Granular, Wavetable, Sample, Harmonic, or Virtual Analog synthesis, while a Utility engine adds another oscillator, noise, or external audio. Pure SUB begins with the parts a modern bass must perform. [B][URL='https://goldmidi.com/community/threads/arturia-introduced-the-pure-sub-three-layer-bass-synth.76474/']Pure SUB’s bass-focused three-layer design[/URL][/B] assigns the fundamental, harmonic body, and added texture separate jobs before routing them into processing built around low-end control. [HEADING=2]The engines begin from opposite decisions[/HEADING] A blank Pigments patch asks which synthesis methods should generate the sound. You can combine granular material with a modal engine, cross-modulate engines, add Utility noise, and route the result through two filters in series or parallel. That freedom suits pads, leads, keys, cinematic textures, and experimental basses. Pure SUB removes most of those opening decisions. The Sub layer establishes weight, Pressure or Reese supplies harmonic character, and Texture or Corroder adds grit and detail. This is [B]role-based bass construction[/B], with each source labeled by what it contributes rather than the synthesis family it represents. That fixed structure helps when the problem is specific. If the bass disappears on small speakers, you can adjust harmonic presence without rebuilding the fundamental. If distortion destabilizes the lowest component, Sub Regen can restore a clean version after processing while retaining the useful upper color. Pigments can build a controlled bass too, but you decide how to create that separation. The Utility oscillator can supply a sub beneath the main engines, filters can divide responsibilities, and its flexible routing can protect or reshape selected material. You gain freedom, along with more choices that must be configured and checked. The difference becomes sharper when polyphony matters. Pure SUB’s monophonic design fits 808s, Reese lines, gliding subs, and bass parts where one note should own the low end. Pigments is the practical choice when the same instrument must play chords, stacked intervals, pads, or harmonized movement. [HEADING=2]Shared controls do not create the same workflow[/HEADING] The interfaces can feel related because both instruments use drag-and-drop modulation, macros, modulation sidechaining, and effects drawn from Arturia’s wider catalog. Some filter characters also overlap. Familiarity reduces setup time, but it does not make their signal paths interchangeable. Pigments provides two filter slots with continuous series and parallel routing. Its effects use two insert buses and a send bus, each holding three processors, so a patch can split and recombine treatment in several ways. Pure SUB instead emphasizes independent layer entry into its filter, a bass-focused Sub Processor, a long serial effects rack, and selectable fundamental restoration. Those layouts reward different habits. Pigments invites you to design a network around the sound, perhaps sending contrasting engines through separate filters before joining them. Pure SUB encourages you to decide whether the Sub, Harmonics, or Texture should enter a stage and whether the fundamental needs protection afterward. Sequencing exposes another practical gap. Pigments includes a generative sequencer and arpeggiator for evolving note patterns, polymetric movement, and advanced random generation. Pure SUB has a Step Sequencer among its modulation sources, but that source animates parameters rather than replacing a full melodic sequencer. A Pure SUB patch can therefore wobble, morph, or change processing rhythmically while your MIDI notes still define the bass line. Pigments can participate more directly in composing the phrase itself. That matters when you want one preset to carry an arpeggio, harmony, and evolving sound design without drawing the entire performance in the DAW. [HEADING=2]Ownership depends on the work you repeat[/HEADING] Owning Pigments already covers far more synthesis territory. It can make sophisticated basses and supports broader engine combinations, deeper signal routing, polyphonic performance, and generative sequencing. Pure SUB does not replace those capabilities or expand them across every kind of patch. Its value is the repeated low-end setup it removes. A producer who regularly separates a clean fundamental, builds audible harmonics above it, adds texture, and protects the sub through heavy processing may reach the target faster in Pure SUB. The architecture keeps those recurring decisions visible. That advantage shrinks when you already have reliable Pigments templates for bass. If your Utility sub, engine routing, filters, effects, and modulation are saved in patches that translate consistently, a dedicated instrument may mostly duplicate a finished workflow. Pigments remains the more adaptable place to alter the underlying design. The two instruments also divide a session cleanly. Pigments can handle polyphonic pads, leads, evolving sequences, and unusual hybrid timbres while Pure SUB carries a single controlled bass line. That split avoids forcing one patch architecture to satisfy unrelated musical jobs. Frequency of use is the useful test. Occasional simple subs rarely justify leaving a general synthesizer, while daily 808, Reese, or distorted-bass work makes fewer routing decisions valuable. Pure SUB earns its place when its fixed structure repeatedly saves setup and correction, not when a similar interface merely feels easier to learn. [/QUOTE]
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Labrish
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Pure SUB and Pigments solve different production jobs
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