Remedy defends Epic as Alan Wake 2 causes Steam fanboy rage

A prestige horror hit crushed awards, stalled at the checkout, sparked a platform flame war, and forced its own studio to jump into the replies.

The launch glow was very real
  • Back in late October 2023, Alan Wake 2 landed to serious applause.
  • Review scores came in hot, awards piled up at The Game Awards 2023, and Remedy called it their fastest-selling release ever.
  • By February 2024, sales passed 1.3 million copies, which looked solid on paper.
Then the money vibes got weird
  • After that early spike, momentum fizzled.
  • By late November 2024, Remedy Entertainment told investors the game still had not paid back development and marketing.
  • That only flipped in February 2025, once sales finally crossed 2 million and royalties kicked in.
Why do people think it stalled
  • Fans and devs started circling the same two explanations.
  • No physical edition at launch, which only showed up a year later.
  • PC players are being locked to the Epic Games Store instead of Steam, which a lot of players still refuse to touch around Epic exclusives.
The debate gets reignited online
  • This week, the whole thing flared back up thanks to Michael Douse from Larian.
  • It kicked off after Dave Oshry remarked that free Epic giveaways can actually lift Steam sales.
  • That comment pulled in Epic CEO Tim Sweeney, who defended platform choice and tossed shade at Valve.
Epic versus Steam talking points
  • Sweeney claimed Epic sits at roughly 55 to 60 percent of Steam’s userbase.
  • He argued Epic reinvests revenue into free games rather than yachts.
  • The core pitch was that more options help everyone, devs and players alike.
Douse drops the nuclear take
  • Douse responded by pointing straight at Remedy.
  • He argued Epic exclusivity pushed Alan Wake 2 into what he called a financial crisis.
  • His estimate suggested Remedy missed potentially hundreds of millions by skipping Steam.
Remedy jumps into the replies
  • Instead of staying silent, Remedy answered him directly.
  • The studio said there would have been no Alan Wake 2 at all without Epic funding.
  • They stressed the publishing deal was very fair and wrapped up unusually fast.
  • The message was blunt. Epic was an excellent partner, Steam or no Steam.
Cold reality check on sales
  • Remedy also pushed back on the idea that Steam would have magically fixed everything.
  • The first Alan Wake sold similar numbers without any storefront drama.
  • Underperforming sales are kind of a pattern for the studio, aside from Control, which sits in a friendlier genre.
What they probably regret instead
  • If there is any real facepalm moment internally, it is likely FBC: Firebreak.
  • That project gets framed as the bigger misstep compared to the storefront strategy.
Why this sequel still matters
  • The sequel existing at all was never guaranteed.
  • The fact that it turned out great kept the Remedy Connected Universe alive.
  • That universe keeps rolling this year with CONTROL Resonant, built on a lower budget and aiming to hit profitability faster.
 

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