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Labrish
Nyuuz
Steampunk vengeance simmers in Ming-flavored metropolis
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[QUOTE="Munyaradzi Mafaro, post: 75756, member: 636"] Pathea Games showed off The God Slayer, and their Business Development Director, Aaron Deng, spilled details about the open-world steampunk RPG. The team switched from their previous engine to Unreal Engine 5, but Deng said their experience making the My Time games helped them handle the planning and art pipelines. They went with a fixed protagonist instead of character creation because it makes storytelling tighter and lets them polish relationships better. The game has two difficulty modes, with story mode letting players overlevel to crush bosses easier and challenge mode scaling enemies to your level. Side quests affect the main campaign, like befriending an NPC who might pull their guards from a building you need to infiltrate later. Romance exists in the story, but it's not a major system they're building out. Deng confirmed there are no vehicles since the fire element already lets you zoom around everywhere, and fast travel exists through subways and buses. You get two identities, like Batman, wearing a mask for missions and going unmasked around the city. The team is in pre-alpha, filling out assets and mechanics, and they expect to nail down a release date by the end of next year. [/QUOTE]
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Steampunk vengeance simmers in Ming-flavored metropolis
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