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Labrish
Nyuuz
Studio Atelico uses on-device AI for Bobium Brawlers creatures
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[QUOTE="Queen, post: 85689, member: 27"] Studio Atelico is betting on on-device AI to let players literally invent creatures, while daring gamers to separate ethical AI from lazy slop. Studio Atelico announces Bobium Brawlers [LIST] [*]Studio Atelico reveals its first game publicly. [*]The title is Bobium Brawlers. [*]Core loop mixes cards, dice, and creature battles. [*]Mobile-first launch targets iOS before anything else. [/LIST] How the AI creature system works [LIST] [*]Players describe creatures instead of picking presets. [*]The Studio Atelico AI Engine generates art and cards. [*]Processing runs on-device for privacy and speed. [*]Older phones get locked out due to Neural Engine limits. [/LIST] Limits and tech tradeoffs [LIST] [*]Devices likely need iPhone 13-level hardware. [*]Early builds use tiny cloud components. [*]Per-creature AI cost stays under one cent. [*]The long-term goal aims for zero AI overhead. [/LIST] Artists and ethics angle [LIST] [*]Human artists built the full visual foundation. [*]Training assets pair images with written descriptions. [*]Creators receive payment and ongoing royalties. [*]AI skips non-creature art entirely. [/LIST] Creative leadership perspective [LIST] [*]Art direction comes from Mollie Boorman. [*]She says AI-enabled things are impossible otherwise. [*]Manual-only workflows would have killed the concept. [*]Visual consistency stays tightly controlled. [/LIST] Backlash question hits fast [LIST] [*]Gamers flagged AI concerns immediately. [*]Comparisons surfaced to the Divinity situation. [*]Fear centers on exploitation, not tools. [*]Skepticism remains baked into the audience. [/LIST] CEO's response to critics [LIST] [*]Piero Molino rejects the anti-AI label. [*]He argues players hate exploitation and low-effort output. [*]Paying artists is positioned as the difference. [*]The studio frames AI as mechanic-enabling, not shortcutting. [/LIST] Gameplay philosophy [LIST] [*]Matches run as fast 1v1 duels. [*]Dice rolls add unpredictability to card play. [*]Combos reward improvisation over meta chasing. [*]Grinding gets deliberately sidelined. [/LIST] [/QUOTE]
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Studio Atelico uses on-device AI for Bobium Brawlers creatures
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