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Labrish
Nyuuz
Take-Two CEO envisions AI-driven game character conversations
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[QUOTE="Munyaradzi Mafaro, post: 71175, member: 636"] Take-Two Interactive chief executive Strauss Zelnick indicated during a television business program appearance that artificial intelligence will enable video game characters to engage players through natural dialogue rather than predetermined scripts. The technology would train digital personas using material from professional writers while allowing dynamic responses beyond scenarios developers initially programmed, according to the executive leading the publisher behind franchises including Grand Theft Auto. Zelnick emphasized the company employs machine learning primarily for operational improvements rather than workforce reduction, allowing staff to abandon repetitive tasks for creative endeavors. Technologies from NVIDIA ACE and Inworld AI already demonstrate conversational capabilities that adjust based on narrative context awareness. The remarks arrive amid industry controversy over artificial intelligence implementation, with recent titles facing criticism for their generated voice performances and visual assets. Developers of episodic adventure game Dispatch suggested algorithmic tools suit production needs rather than creative expression, while other prominent figures, including Hideo Kojima, acknowledge that the technology presents unavoidable changes requiring strategic adaptation. [/QUOTE]
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Nyuuz
Take-Two CEO envisions AI-driven game character conversations
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