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Labrish
Nyuuz
Yoshida dismisses turn-based combat for Final Fantasy 17's future
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[QUOTE="Munyaradzi Mafaro, post: 51020, member: 636"] Final Fantasy mastermind Naoki Yoshida refuses to commit either way on whether future games will bring back classic turn-based battles. The veteran developer fielded questions at Anime Expo about combat systems after fans slammed Final Fantasy XVI for ditching the traditional style. Yoshida insists creators must consider graphics quality and storytelling when choosing battle mechanics rather than picking one approach. He wants future directors to have complete freedom making Final Fantasy 17 and 18 without constraints from previous decisions. The producer admits realistic visuals make some players cringe at old-school turn-based fighting. Yoshida gained massive respect steering Final Fantasy XIV before taking charge of the single-player XVI project. The transition taught him valuable lessons about crafting premium video games from start to finish. He learned techniques for speeding up development while maintaining top-tier quality standards. The producer wants to apply these skills to upcoming projects and slash production timelines. His team already mapped out Final Fantasy XIV content through version 10.0 despite currently running version 7.0. The 52-year-old gaming veteran dreams about creating completely original online games using fresh intellectual properties. Yoshida feels energized about future possibilities and dismisses any retirement talk. He continues balancing responsibilities between expanding the Final Fantasy XIV universe and exploring new creative territories. The developer believes he has many productive years ahead in the gaming industry. [/QUOTE]
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Nyuuz
Yoshida dismisses turn-based combat for Final Fantasy 17's future
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