Gearbox Software wants Borderlands 4 to beat all the games that came before it. The team focuses hard on making the endgame better than ever. Creative Director Graeme Timmins worked on Borderlands 3's endgame and knows what fans want. He built the new Action Skill tree with future updates already planned. The company always raises level caps later, and they planned for this from day one.
Borderlands 3 hit 72 skill points at the end, which caused major problems. Game designers struggled with such high numbers because they created total chaos. Players lost different build options as they gained more skill points. Everyone ended up with the same skills unlocked, making characters feel identical. Timmins learned from these mistakes and...