Menu
Home
Forums
New posts
Search forums
What's new
Featured content
New posts
New media
New media comments
New resources
Latest activity
Media
New media
New comments
Search media
Resources
Latest reviews
Search resources
Misc
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Home
Forums
Labrish
Nyuuz
Digital Foundry explains why your new Switch 2 is gimped
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="Munyaradzi Mafaro, post: 50087, member: 636"] Digital Foundry experts dropped some major news about the upcoming Nintendo Switch 2 gaming console. The tech gurus answered fan questions during their weekly podcast about why the new system lacks certain display features. They explained that the authentication chip inside the dock has nothing to do with missing VRR support. The authentication process happens before any video output even starts working. This means Nintendo faces different technical challenges that prevent smooth variable refresh rate functionality. The real problem comes from converting Display Port signals to HDMI through the USB-C connection. This same issue causes headaches for Steam Deck users who want VRR features. Digital Foundry believes the technology could work on Switch 2 hardware but would create major compatibility problems. Nintendo wants every game to work perfectly right out of the box without any setup hassles. Launch games for Switch 2 mostly skip 40 frames per second modes despite having a 120Hz screen. Digital Foundry says most current titles would not benefit much from this frame rate option anyway. Cyberpunk 2077 already supports 40 FPS gaming which proves the console can handle it. More developers might add this feature to future games if VRR problems get fixed. Games need to stay locked at exactly 40 FPS without variable refresh rates to provide good player experiences. [/QUOTE]
Insert quotes…
Name
Post reply
Home
Forums
Labrish
Nyuuz
Digital Foundry explains why your new Switch 2 is gimped
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top