NVIDIA just released a new research paper describing its latest AI graphics tech, DLSS 4. This system makes games run faster by adding extra frames between real ones. The coolest part? It creates three fake frames for each real one your computer renders. DLSS 4 picks the best-looking frames and sends them to your screen super fast, making everything appear smooth.
The biggest change comes from switching to transformer AI models instead of older neural networks. These new models understand movement better and make ray-traced lighting look 30-50% prettier, according to NVIDIA tests. The RTX 5090 graphics card processes each AI frame in just 1 millisecond - way faster than the 3.25 milliseconds needed by the previous version. Gamers will love the Reflex Frame Warp feature, which cuts input lag by up to 75%, reaching only 14 milliseconds in THE FINALS and less than 3 milliseconds in VALORANT.
DLSS 4 takes advantage of special features in NVIDIA's Blackwell chips, including FP8 tensor cores and combined CUDA operations. The streamlined process keeps memory usage low despite using transformer models twice as big as before. Game studios can add fancy ray-traced lighting more easily because the AI handles most adjustments automatically. DLSS 4 also fixes common problems like choppy particle effects and blurry, fast-moving objects during gameplay.
Behind the scenes, NVIDIA runs a dedicated supercomputer that has improved DLSS every day for six years straight. This machine looks for problems like ghosting, flickering, or fuzzy images across hundreds of different games. When it finds issues, it teaches the AI system what perfect graphics should look like in those situations. This training helps DLSS create frames that match exactly what a game engine would make, keeping everything clear and realistic during play.
The biggest change comes from switching to transformer AI models instead of older neural networks. These new models understand movement better and make ray-traced lighting look 30-50% prettier, according to NVIDIA tests. The RTX 5090 graphics card processes each AI frame in just 1 millisecond - way faster than the 3.25 milliseconds needed by the previous version. Gamers will love the Reflex Frame Warp feature, which cuts input lag by up to 75%, reaching only 14 milliseconds in THE FINALS and less than 3 milliseconds in VALORANT.
DLSS 4 takes advantage of special features in NVIDIA's Blackwell chips, including FP8 tensor cores and combined CUDA operations. The streamlined process keeps memory usage low despite using transformer models twice as big as before. Game studios can add fancy ray-traced lighting more easily because the AI handles most adjustments automatically. DLSS 4 also fixes common problems like choppy particle effects and blurry, fast-moving objects during gameplay.
Behind the scenes, NVIDIA runs a dedicated supercomputer that has improved DLSS every day for six years straight. This machine looks for problems like ghosting, flickering, or fuzzy images across hundreds of different games. When it finds issues, it teaches the AI system what perfect graphics should look like in those situations. This training helps DLSS create frames that match exactly what a game engine would make, keeping everything clear and realistic during play.