Marathon targets 5K rendering on PS5 Pro via PSSR tech

Bungie seems obsessed with pixel counts over framerates for their upcoming extraction shooter. The studio finally intends to ship Marathon very soon, ending a massive dry spell for fresh intellectual property that stretches back over a decade. Despite the controversies and delays plaguing production, the PlayStation product page confirms the game utilizes Pro-exclusive spectral super resolution to squash 5K internal rendering into a clean 4K output.

That decision marks the first time a competitive title on the platform has targeted such absurd internal fidelity. While the console possesses decent horsepower and the graphical load seems manageable, prioritizing one-hundred-twenty frames per second would arguably serve the genre better than maximizing image sharpness (because spotting enemies matters less if the input lag kills you).

Ideally, the system delivers buttery smooth gameplay regardless of the resolution demands, possibly utilizing a revised upscaling tech expected later this quarter. This updated software, colloquially called PSSR 2.0, allegedly provides major performance boosts that could help the engine maintain speed without sacrificing those high-fidelity visuals.
 

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