NVIDIA DLSS 4 AI tech makes gaming look smoother

NVIDIA has been working hard on something called DLSS 4. This technology uses AI to make video games look better in real-time. The researchers found a new way to do this by using transformer models instead of the old CNN approach. This change helps DLSS 4 capture more details in both space and time.

Thanks to this improvement, DLSS 4 can make ray-traced effects in games look 30 to 50 percent better. It also has a cool feature called Multi-Frame Generation. This creates three extra frames for every one the game makes. The result is much smoother visuals.

DLSS 4 works really well with NVIDIA's latest Blackwell architecture. It uses special tools like FP8 tensor cores and fused CUDA kernels to handle the bigger size of transformer models. Smart tricks like vertical layer fusion and memory optimizations keep the extra work under control.

Because of all these improvements, game makers can use a single AI pipeline for their games. They don't have to spend as much time manually adjusting different graphical effects. This makes it easier for them to add advanced path tracing to their games, no matter what kind of hardware people are using.

NVIDIA has a special supercomputer that's been working for over six years to make sure DLSS 4 looks great. It keeps an eye out for problems like ghosting, flickering, or blurriness in lots of different games. When it finds an issue, it teaches the AI to fix it by showing it both good and bad examples.

This constant learning helps the AI create frames that look just as realistic as the ones made by regular game engines, but without any weird visual glitches. The research paper explains all the details of how DLSS 4 is designed to handle the challenges of real-time rendering in a really efficient way.
 

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