mixing

  1. Mpumelelo von Mumhanzi

    How-to normalize audio in FL Studio using Image-Line's Edison

    If you want to normalize audio in Image-Line's FL Studio music production software, you need to use the Edison audio editor VST plug-in or you can use the sampler's precomputed normalization effect to accomplish this. However, for this tutorial, I will demonstrate how to do it using Edison...
  2. Mpumelelo von Mumhanzi

    Mixing kick and bass

    The process of mixing kick and bass should perhaps start with the vision of whether you want your bass to sound fat or whether you want your kick drum to sound lean. Well, audio mixing is a give-and-take process of technical art. This is why it makes sense to decide beforehand what's going to...
  3. Mpumelelo von Mumhanzi

    Fairchild 670 Compressor's attack and release times

    The Fairchild 670 compressor is a well-known vintage stereo limiter that was released way back in the 1950s by Fairchild Recording Equipment Corporation. This audio compressor's attack and release times are controlled by the switch labeled "time-constant" and the settings are as follows...
  4. Mpumelelo von Mumhanzi

    RMS Levels for Hip Hop/Rap myuuzik

    The average RMS level for mastered commercial Hip Hop/Rap songs varies around the range of -7 dB and -9 dB RMS. However, it may be much better to reference loudness using LUFS instead of RMS. Either way, it's not uncommon for some tracks to have an average RMS reading of -6 dB RMS or sometimes...
  5. Mpumelelo von Mumhanzi

    Reverb Damping Explained

    "Reverb Damping" refers to how much "high frequency" absorption is going to be simulated by a reverb plugin or a reverb hardware unit. For example, a hall that has a multitude of people will produce a unique reverberation sound compared to an empty one. Therefore, we can deduce that a hall...
  6. Mpumelelo von Mumhanzi

    What's the Difference Between Reverb and Delay Effects in Music Production?

    The main difference between reverb and delay is that we can think of delay as a repeated signal that's held in the audio buffer for a few milliseconds and finally mixed with the original signal. On the other hand, reverb is an ambiance of a room made up of numerous echoes packed closely...
  7. Mpumelelo von Mumhanzi

    How to Create a Buss or a Group Channel in Image-Line's FL Studio

    The purpose of creating a buss or a group channel is to make use of a single fader channel that has other multiple mixer tracks routed to it. And in this FL Studio tutorial, I will show you how you can get around this music production technique. Step 1: let's rename and color code FL Studio's...
  8. Mpumelelo von Mumhanzi

    How much RAM is enough for your DAW?

    The amount of RAM ("random-access memory") you need for your machine depends on what type of record producer you are. If you mostly make music using virtual synthesizers then you don't necessarily need to spend your budget on more primary memory without primarily addressing the need for speed...
  9. Mpumelelo von Mumhanzi

    How to mix in mono in FL Studio

    Mixing in monophonic sound reproduction is a good thing to make sure your music translates well to all kinds of listening environments and there are various ways you can mix in monaural inside Image-Line's FL Studio. Step 1: You can switch a mixer track to mono using Image-Line's FL Studio's...
  10. Mpumelelo von Mumhanzi

    What are mastering limiters used for in music production?

    Given that a mastering limiter is an audio compressor with a very high compression ratio. The main purpose of using one is more often to make things louder whilst avoiding nasty audible distortion (unless if that's the desired sound). All mastering limiters manipulate dynamic range and some are...
  11. Mpumelelo von Mumhanzi

    What dBFS level should your kick drum peak at?

    There isn't a specific dBFS level as to where your kick (or 808 bass drum) should peak but you can follow an arbitrary starting point of either between -3 dBFS, -6 dBFS, -9 dBFS, or -12 dBFS if you want. I would highly recommend you start at -12 dBFS because if you build your mix around the kick...
  12. Mpumelelo von Mumhanzi

    What is ratio on an audio compressor?

    Almost any digital or analog audio compressor has a parameter labeled ratio and this allows a beatmaker, a mixing or an audio mastering engineer to set the amount of compression that takes place when an audio signal goes past the "threshold level" of the compressor. For example, a compression...
  13. Mpumelelo von Mumhanzi

    What is an audio compressor in music production?

    In music production, an audio compressor is a sound effect (i.e., either an analog hardware unit or a digital audio software plugin) designed to reduce the dynamic range (DR) of the source material or entire mix as a means to either smoothly or aggressively control volume fluctuations...
  14. Mpumelelo von Mumhanzi

    What does mixing with your eyes mean?

    The sound engineering jargon "mixing with eyes" means using visual displays from frequency spectrum analyzers and loudness meters such as VU (volume unit), dBFS, LUFS, K-Weighted meters, Sonograms, etc. to make audio mixing decisions. The same meaning applies to "mastering with your eyes" except...
  15. Mpumelelo von Mumhanzi

    What is auto-release on audio compressors or brickwall Limiters?

    Some hardware and plug-in dynamic processors (i.e., audio compressors and brickwall limiters) have a function that allows you to activate "auto-release" (or auto-recovery) which in turn adjusts the release time automatically with the input signal instead of a fixed setting e.g. 100 milliseconds...
  16. Mpumelelo von Mumhanzi

    What is RMS in music production?

    RMS (i.e., short for Root Mean Square) is a measurement of the average perceived loudness in music. It doesn't take into account fast transients (or peaks) in the audio material in question, but rather the average level of sustained input audio signal for a given duration (e.g., 400 ms.) Now as...
  17. Numero Uno

    Does iZotope's Ozone Maximizer have oversampling already enabled?

    Is oversampling enabled in iZotope's Ozone Maximizer by default?
  18. Mpumelelo von Mumhanzi

    What is infrasonic and ultrasound?

    Infrasonic sounds are audio frequencies that can not be heard by the human ear. I am talmbout audio material consisting of sounds that range from anywhere below 20 Hz to 0 Hz; however, ultrasound is anything above the upper limit of human hearing, id est 20 kHz. In music production, infrasonic...
  19. Mpumelelo von Mumhanzi

    What is a digital audio workstation?

    A DAW (digital audio workstation) is a computer program or mobile software (i.e., an iOS or Android application) used by your favorite recording artists, music producers, film composers, sound designers, and audio engineers as a virtual environment to create intellectual property so that you as...
  20. Numero Uno

    question Sending Audio Tracks or Stems to a Sound Mixing Engineer?

    What's the standard procedure of sending your music material to a mixing engineer after you are done producing a beat?
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