Whether you like panning your drums in an audience or drummer's perspective just make it sound good already.
It's all that really matters at the end of the day. The rest of the talk is subjective opinions — a case of different tastes.
To those of you who aren't familiar with the audience or...
RT60 is a standard measurement used to denote the time it takes for a reverb sound to decay by 60dB. In general here is a common reference for RT60 times:
Generic room = 0.8 secs (800ms)
Generic Medium Hall = 1 sec (1000ms)
Generic Large Hall = 2.5 secs (2500ms)
For example, if you were to...
Pro audio speakers classified as "midfield monitors" are a different breed from "nearfield monitors", in the sense that they are designed to be used in situations where you are at least 2 meters to about 4 meters away from the speaker.
Being too close to a midfield monitor setup defeats the...
Music "audio stems" are just a way of organizing multiple mix elements grouped together as one unit according to specific sound categories.
You can create stems in your DAW (digital audio workstation) by using group channels (also known as either aux channels, bus or buss mixer channels etc)...
The amount of headroom you should reserve before mastering music after audio mixing is subjective. What matters the most is to avoid hard clipping i.e. making sure you are not going over 0 dBFS on the master fader.
However, some sound engineers may recommend having your final mix peaking at -6...
A reverb's "room size parameter" simulates the dimensions of the desired space in the context of whether it's either a small space or a large environment.
Large spaces typically have a longer decay time and wide stereo image whilst small rooms correspond to shorter decay time and also a narrow...
One of the most important parameter of any reverberation plugin is the "pre-delay parameter" which slightly sets back in time the dry input signal and the wet effected sound.
Reverb pre-delay gives us a clue about the size of the room we are working with depending on the duration of the...
The parameter "Reverb density" usually controls the "thickness" of the reverb tails. A high-density setting will result in a much smoother effect due to thickness of the reverb.
On the other hand, a low-density setting makes the reverb tail to sound thin and grainy. Although with low settings...
The main reason why software brickwall mastering limiters sound different is because of proprietary "ALGORITHMS" used by the developer.
You can think of algorithms as different styles of approach which are meant to process audio with the motive of handling different program material.
For...
In sound engineering "LCR panning" is a technique of placing individual instruments in a mix dead center or far wide.
That is, either panning audio tracks 100% on the left channel or 100% on the right channel.
N.B. LCR panning is short for "Left-Center-Right panning."
Moving forward, some...
Before you understand how foldback distortion works you need to have a basic knowledge about audio distortion.
Of course, there several types of audio distortion but in this case let's focus on "hard-clipping distortion" to keep things simple.
In the digital domain, hard-clipping distortion is...
Reverb Diffusion (sometimes known as Early Reflections Diffusion) is a common parameter which you will come across on almost any reverb plugin.
What reverb diffusion does is control the density of the reflections bouncing off the walls.
Basically we can also put that across as the rate to...
The technique of "mixing kick and bass" is often a common struggle that beginners are prone to deal with on a constant basis.
This is mainly because beginners fail to understand that for particular genres of music the listener is not used to hearing so much bass in the song. Instead they do the...
To understand what is meant by the terms 2-pole filter and a 4-pole filter, you first need to know is that the word "pole" in the context of filters refers to a 6 dB per octave roll off.
This means a 2-pole filter = 12 dB/octave slope and that's because 6 dB x 2 = 12 dB.
Furthermore, a 4-pole...
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