Alban Dechelotte mapped G2's $35 million engine in Paris

Bracing for a shakeout that leaves maybe twenty teams standing worldwide, G2 Esports is out here stacking cash at a $35 million yearly clip while half the scene sweats. That number comes straight from CEO Alban Dechelotte, who broke it all down while at Esports World Cup 2026 in Paris. Sponsorships and competitive winnings each cover 45 percent of the bag, with the last 10 percent coming from side hustles like a B2B agency working with Tencent and Ubisoft.

Brand deals get sorted into three buckets over there. Logitech, ExpressVPN, Herman Miller, and Red Bull sit at the top doing actual gear R&D with the players. McDonald's and Spotify handle the youth-audience push. Louis Vuitton and Ralph Lauren just want the cultural clout rub-off.

Here's the wild part: G2 basically wants to be everyone's favorite team or the one people love hating, and either way the brand wins because nobody's picking a side against a rival fanbase. Twenty-four nationalities on the roster keeps them out of the regional-loyalty trap that squeezes outfits like Vitality or T1.

McDonald's Germany leadership reportedly wouldn't sign off unless G2 Hel, the shuttered all-female League squad, got revived too, and now the female fanbase has literally doubled. Dechelotte's read on the next five years: roughly twenty global juggernauts survive, a handful of local specialists hang on, everybody stuck in the middle gets wrecked.
 

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