AnalogX Genesis Pro shifts neural audio processing to GPUs

AnalogX Genesis can put a graphics card to work on audio effects instead of leaving the CPU with all the heavy tasks. Its Pro version uses GPU Audio Soundcore tech to run digital models of analog gear, while Core sticks with CPU processing.

The plugin has four slots for separate gear profiles. Each can hold a model, which lets users build a custom signal chain. There's also a handpicked set of over 150 expansions with takes on classic compressors, mixing desks, EQs, and tape units.

And the model support goes past AnalogX's gear packs. Genesis can load NAM A2, NAM A1, and NAM A1 Custom (Xstd) files as well. Pro users get GPU acceleration, while Core has a smaller set of expansions at a lower price.

Gain staging gets quite a bit of care here. Sweet-spot meters help users set levels, and Cal input calibration can match signal strength to each profile. Dual-Action Auto Gain has LUFS and peak modes, while linked input and output controls help keep volume steady as users add drive.

Other changes deal with sound quality and speed. Neural oversampling, HQ V2 modeling, true stereo support, and better resampling all made the cut. There's also DC removal, clearer gain reduction data, and a more useful library with auto indexing and fast preset loading.

Under the hood, fresh AMD, NVIDIA, and Metal processors take over from the old GPU system. Buffer handling has had work as well, and a clear indicator tells users when the plugin has to fall back to CPU mode. AnalogX also tackled crashes, license faults, DAW bugs, and sluggish interface behavior.

Mac users need Apple Silicon and macOS 13 or newer. Windows users need a supported setup, though AnalogX hasn't given a base Windows version. VST3, AU, and AAX formats are on offer, with GPU support tied to compatible graphics hardware.

Genesis Core costs £39.99, while Pro goes for £89.99. Moving from Core to Pro costs £50, with VAT part of each price. A 30% launch discount applies to purchases during the offer period.
 

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