CD Projekt RED plots Witcher trilogy with six-year dev cycles, AI not invited

CD Projekt Red is changing how it makes games, starting with the next Witcher trilogy. They aim for each new title to take about six years after pre-production begins, a goal more than a hard deadline. Work on the first game is already in this early phase, letting them solidify teams and plan the connected story arc across all three games upfront.

The studio is moving to a multi-project model to prevent the bottlenecks that plagued earlier releases. Different teams will now work in parallel. They are applying hard lessons from Cyberpunk's development, focusing on better tools and internal coordination to avoid past delays.

Narrative and world design are being mapped out years in advance to guide asset creation. This long-term planning, alongside upgraded development tools, is meant to keep production smoother and more predictable.
 

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