Nintendo Switch players will see DLSS technology working in Cyberpunk 2077 when it releases. CD Projekt RED told Digital Foundry that the game uses a version of NVIDIA DLSS made for the system with Tensor Cores. The upscaling tech works in all four display settings—both docked and handheld modes.
Digital Foundry looked hard at game footage to spot signs of DLSS being used. They found it difficult because of low post-processing quality, but they did find some typical DLSS edge patterns after careful examination. The game aims for 1080p resolution in most modes, except handheld Performance mode, which targets 720p instead.
The game also uses dynamic resolution scaling, which can significantly change the actual resolution. This scaling can range from half to full resolution on each axis, meaning docked modes might run between 540p and 1080p. When needed, Handheld Performance mode might drop as low as 360p.
Cyberpunk 2077 comes out on Nintendo Switch 2 on June 5th, the same day the new console launches. Gamers can already play it on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S, and Xbox Series X.
Digital Foundry looked hard at game footage to spot signs of DLSS being used. They found it difficult because of low post-processing quality, but they did find some typical DLSS edge patterns after careful examination. The game aims for 1080p resolution in most modes, except handheld Performance mode, which targets 720p instead.
The game also uses dynamic resolution scaling, which can significantly change the actual resolution. This scaling can range from half to full resolution on each axis, meaning docked modes might run between 540p and 1080p. When needed, Handheld Performance mode might drop as low as 360p.
Cyberpunk 2077 comes out on Nintendo Switch 2 on June 5th, the same day the new console launches. Gamers can already play it on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S, and Xbox Series X.