A second-division CS team’s books show esports burns cash fast, and even giants bleed.
CYBERSHOKE spending reality
CYBERSHOKE spending reality
- Founded in 2023, operating from Belgrade since 2024.
- Total spend reached $942,675 across about two and a half years.
- Salaries were $504,411, dwarfing every other line item.
- Buyouts $181,700 and housing $126,625 piled on.
- Revenue totaled $620,110 across sponsorships, transfers, prizes, and jerseys.
- Annual intake rose yearly from 2023 through 2025.
- The gap closed as a $322,565 loss.
- G2 Esports posted tens of millions in revenue, yet operating losses followed.
- Payroll climbed while margins sank.
- Fnatic logged a €6.37 million net loss.
- Global Esports claimed profit for the 2024 financial year.
- Founder Rushindra Sinha cited $2 million in cash collected.
- Riot Games' partnership drove fourfold growth via VALORANT.
- Nongshim Esports signaled its first operating profit by late 2025.