Bungie devs admitted their live-service shooter tanked hard after wrapping up its decade-long storyline, and the follow-up expansion Edge of Fate completely failed to drag players back. Game director Tyson Green told IGN that chasing power-level systems instead of meaningful loot turned out to be a massive miscalculation that nobody wanted.
The upcoming Star Wars crossover Renegades apparently represents their attempt at listening to feedback by adding stuff like lightsaber weapons and blaster guns that break from traditional Destiny conventions. Creative director Ben Wommack claims working with Lucasfilm forced the team to rethink their usual design boundaries.
Whether this saves the game remains pretty questionable given how badly things have been going internally at the studio, and rumors about Destiny 3 development suggest even Bungie knows it might be time to just start fresh instead of propping up an eight-year-old game.
The upcoming Star Wars crossover Renegades apparently represents their attempt at listening to feedback by adding stuff like lightsaber weapons and blaster guns that break from traditional Destiny conventions. Creative director Ben Wommack claims working with Lucasfilm forced the team to rethink their usual design boundaries.
Whether this saves the game remains pretty questionable given how badly things have been going internally at the studio, and rumors about Destiny 3 development suggest even Bungie knows it might be time to just start fresh instead of propping up an eight-year-old game.