ESO Team Pulls Off Crossplay Miracle

ZeniMax Online Studios is working on technology changes that could bring cross-play to Elder Scrolls Online. Matt Firor and Rich Lambert discussed the possibility during their final podcast episode with Kinda Funny Gamecast. The team started building the game in 2007 when nobody thought about connecting different gaming systems. Microsoft's new approach makes it easier to arrange agreements between companies. Cross-play requires complex technology work that takes years to complete.

Rich Lambert calls cross-play a massive technical challenge rather than just flipping a switch. The developers must coordinate with multiple platform holders to make everything work together. Lambert previously described the task as extremely difficult but not impossible. Xbox's current philosophy helps remove barriers that once blocked such projects. The studio commits to exploring the option without making firm promises.

Elder Scrolls Online will change from yearly expansions to seasonal content updates starting this June. The first season, Seasons of the Worm Cult, brings major gameplay additions. Players will gain access to multiclassing features that let characters use different skill sets. The seasonal model gives developers more flexibility for releasing new content. Fans can expect regular updates instead of waiting for annual releases.
 

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