Ex Tripwire boss blames remote work for game delays

John Gibson blames remote work for ruining creativity and causing massive industry delays. The Templar Media boss argues that working from home led to Killing Floor 3 taking five years to finish while getting mixed reviews. He thinks developers have become less efficient without physical supervision.

This executive believes random hallway chats spark better ideas than Zoom calls ever could. That philosophy drives the decision to move the core Gate Zero team straight to Georgia. Gibson insists that having bodies in chairs allows for faster iteration during development.

He also claims the pandemic created a bubble of unsustainable paychecks for tech workers. Studios flushed with cash threw million-dollar offers at engineers during the boom. Those inflated wages led directly to the brutal layoffs, seeing headlines everywhere lately.

The market seemingly needs a hard reset on salary expectations to become sustainable again. Gibson continues pushing his vision where entertainment trumps agendas in media projects. It seems he wants to make biblical games fun without focusing on modern politics.
 

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