Red Thread Games just showed off Hello Sunshine at the PC Gaming Show, and the narrative-focused studio is trying something weird with this survival RPG set in a corporate-destroyed desert wasteland. Creative director Ragnar Tørnquist walked through a demo where you play as the last employee of Sunshine Industries while trailing behind a massive walking robot that never stops moving during daylight hours, forcing you to loot and explore under constant time pressure since staying in its shadow keeps you alive.
The robot plants itself every night to recharge, which gives you breathing room to craft gear at rest stations and slowly build a relationship with your metal buddy that supposedly mirrors how parents and kids interact. Co-op mode apparently reframes the whole story in ways the studio refused to elaborate on, and you need both solo and multiplayer runs to get the complete narrative picture.
The robot plants itself every night to recharge, which gives you breathing room to craft gear at rest stations and slowly build a relationship with your metal buddy that supposedly mirrors how parents and kids interact. Co-op mode apparently reframes the whole story in ways the studio refused to elaborate on, and you need both solo and multiplayer runs to get the complete narrative picture.