Nintendo Switch 2 launch games skip NVIDIA DLSS, rely on FSR 1 due to engine limits

Digital Foundry experts suggest engine constraints prevent Nintendo Switch 2 launch games from utilizing NVIDIA DLSS technology. Mario Kart World and Donkey Kong Bananza rely on AMD FSR 1 upscaling rather than the superior DLSS option. Game engines powering these titles may lack motion vector support that DLSS requires for proper functionality. Implementing the advanced upscaler would demand extensive development work that Nintendo appears unwilling to undertake.

Artistic considerations may also influence this technical decision beyond pure limitations. Nintendo's cartoon-style graphics feature simple shapes and patterns that remain visually appealing without sophisticated antialiasing or upscaling enhancements. The company collaborated with NVIDIA to integrate necessary DLSS hardware into the console and promoted the feature within official marketing materials. Future first-party releases will likely adopt DLSS technology as development teams gain familiarity with implementation processes.
 

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