Ubisoft hit the reset button hard, killing six games, pushing seven more down the road, and rebuilding the whole company around five new creative houses.
The reset, at a glance
The reset, at a glance
- Ubisoft confirmed a major internal reset that cuts projects and reshuffles the entire organization.
- Six games are fully cancelled, while seven more are delayed as priorities get rewritten.
- The move is framed as a survival and recovery play, not a minor course correction.
- Prince of Persia Sands of Time Remake is officially dead after years of trouble.
- What once looked like a possible early 2026 release now has no future at all.
- Five other cancelled projects were never announced, keeping most of the damage invisible.
- One cancelled project was an unannounced mobile game.
- Four others were console or PC titles, with three of those being brand-new IPs.
- All six were deemed unable to meet new internal quality and portfolio standards.
- Seven projects were pushed back to allow more development time.
- None are officially named by Ubisoft, because they are all unannounced.
- According to Jason Schreier, one of them is the long-rumored Assassin’s Creed Black Flag Remake.
- Each delayed game also gets revised revenue expectations alongside the new timelines.
- The previously announced closure of Ubisoft Halifax is now officially part of this shift.
- Layoffs hit RedLynx, Ubisoft Abu Dhabi, and Massive Entertainment.
- Ubisoft Stockholm is now confirmed to be shutting down entirely.
- Ubisoft is reorganizing all development into five creative houses.
- Each house gets dedicated leadership, creative mandates, and accountability.
- Every house owns its portfolio end to end, from development through publishing and marketing.
- Vantage Studios becomes a Tencent-backed subsidiary.
- It houses Assassin’s Creed, Far Cry, and Rainbow Six.
- This group clearly holds Ubisoft’s biggest revenue drivers.
- This group focuses on cooperative shooter experiences.
- The Division, Ghost Recon, and Splinter Cell live here.
- Multiplayer-first design is the common thread.
- This house handles select live experiences.
- For Honor, The Crew, Riders Republic, Brawlhalla, and Skull and Bones are included.
- These titles lean heavily on long-term player engagement.
- This group owns immersive fantasy and narrative-driven worlds.
- Anno, Might and Magic, Rayman, Prince of Persia, and Beyond Good and Evil are assigned here.
- Ironically, Prince of Persia lives on structurally, even as its remake dies.
- This house targets casual and family-friendly games.
- Just Dance, Idle Miner Tycoon, Ketchapp, Hungry Shark, Invincible Guarding the Globe, Uno, and Hasbro titles fall under it.
- Accessibility and mass appeal define this group.
- Ubisoft confirmed that four new IPs are still in development.
- One of them is the recently acquired March of Giants.
- Even during cuts, the company is betting on fresh ideas.
- Chief executive officer Yves Guillemot framed the reset as a response to rising AAA costs and competition.
- The company argues that successful AAA games now have higher upside than ever.
- Open World Adventures and GaaS-native experiences are locked in as the two core pillars.
- Ubisoft admits the decisions are painful but necessary.
- A revised three-year roadmap and accelerated cost reductions are now in motion.
- The company is betting that focus, fewer projects, and stricter quality gates can pull it back toward sustainable growth.