Microsoft does not force game studios to use artificial intelligence tools. Compulsion Games leader Guillaume Provost made this clear at a recent Latin American game show. His team builds everything by hand with careful attention to art detail. They focus on creating experiences that feel handcrafted instead of machine-made. This approach fits with their studio values despite Microsoft investing heavily in AI technology.
The Provost mentioned that AI might help during the early planning stages. His team could use it for quick storyboards to test ideas before actual production begins. Their recent game, South of Midnight, reached over one million players through Game Pass subscriptions. This marks important progress for the Montreal studio known for earlier games, Contrast, and We Happy Few. Critics praised the game's story but found combat repetitive.
The Provost mentioned that AI might help during the early planning stages. His team could use it for quick storyboards to test ideas before actual production begins. Their recent game, South of Midnight, reached over one million players through Game Pass subscriptions. This marks important progress for the Montreal studio known for earlier games, Contrast, and We Happy Few. Critics praised the game's story but found combat repetitive.