Assassin’s Creed Shadows trims visuals, Switch 2 plays catch-up

Ubisoft just confirmed that Assassin's Creed Shadows is dropping on Switch 2, and the devs basically had to gut the engine to make it work. Project Lead Programmer Bruno said they stripped out ray-traced global illumination in favor of baked lighting solutions and dialed back almost everything else, like LOD settings and draw distances, to hit a locked 30 fps target in both handheld and docked modes.

The portable version gets worse visuals but still supports HDR and has this custom VRR implementation that keeps things smooth even though the standard cutoff is usually 40 fps. DLSS upscaling helps reconstruct sharper images from lower base resolutions, and docked mode cranks up the image quality while handheld mode takes another hit. Touchscreen controls are baked in for menus and maps, with mouse and keyboard support planned for later.

The Claws of Awaji expansion will hit the platform sometime in 2026 and will be the only major DLC the game gets, which is way less than Valhalla received.
 

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