Tetsuya Mizuguchi makes games that combine music and art. His new puzzle game Lumines Arise uses the classic block matching system. Players place colored squares and match them to make music. Hydelic created the soundtrack after working on Tetris Effect Connected. Each stage has different colors and sounds that shift when players clear blocks.
The game plays like older Lumines games but has new mechanics. Players can charge up a Burst meter that helps them make bigger combos. The Burst feature holds blocks steady and lets players build higher stacks. Good players wait for the perfect moment to use their Burst power and score more points. The Summer Game Fest demo excited many players who tested it.
Lumines Arise uses music from one artist rather than many composers. Hydelic wrote all the songs and explores different music types. The chameleon stage had strong bass that worked well with the puzzle action. The complete game comes out this fall for PlayStation 5 and PC computers. People can try a free sample version during summer months.
The game plays like older Lumines games but has new mechanics. Players can charge up a Burst meter that helps them make bigger combos. The Burst feature holds blocks steady and lets players build higher stacks. Good players wait for the perfect moment to use their Burst power and score more points. The Summer Game Fest demo excited many players who tested it.
Lumines Arise uses music from one artist rather than many composers. Hydelic wrote all the songs and explores different music types. The chameleon stage had strong bass that worked well with the puzzle action. The complete game comes out this fall for PlayStation 5 and PC computers. People can try a free sample version during summer months.