Divinity confirmed turn-based, Vincke promises RPG revolution

Larian Studios confirmed their new game, Divinity, will be another turn-based RPG. CEO Swen Vincke stated that it aims to surpass Baldur's Gate 3 by refining its formula with new, unrevealed mechanics. The goal is a three to four-year development cycle, targeting an early access launch around 2027.

The team is using generative AI internally for placeholder assets and concepts, but the final game will not contain AI-created content. They are also building a new engine to improve technical performance, particularly with streaming large areas. The studio now employs over five hundred people globally.

This announcement followed a teaser at The Game Awards involving a desert statue. The developer also recently released native current-gen console versions of Divinity: Original Sin 2.
 

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