Kojima says MGS2 wasn’t prophecy, just a warning we ignored

People keep calling Hideo Kojima a prophet for his old game, Metal Gear Solid 2. That title from 2001 showed a world drowning in digital noise and controlled information, which feels way too familiar now. But Kojima himself says he wasn't predicting anything. He was just giving a warning about a connected society where all our preserved data starts to feel like its own living thing.

He insists he doesn't have a crystal ball, just a bad feeling about where things were headed. Fans still think he's got a spooky knack for it, though, pointing out how Death Stranding's isolated world weirdly lined up with global lockdowns. Now he's working on two new projects, the bizarre horror experiment OD and a return to spies with Physint. It makes you wonder what uncomfortable future he's trying to tell us about this time.
 

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