Larian Studios faced a major backlash this week after CEO Swen Vincke revealed the company uses generative AI tools in its development process for the next Divinity game. Online criticism erupted following an interview where Vincke discussed evaluating the technology, with many players interpreting it as a move to replace human artists.
Vincke quickly responded, forcefully denying that Larian is pushing to replace concept artists with AI. The controversy prompted former developers and narrative designers to criticize the studio's hiring practices, while other industry figures like Warhorse Studios' Daniel Vávra defended Larian, stating most studios are quietly exploring similar tools.
In a final statement for the year, Vincke attempted to clarify the situation, emphasizing the studio's core value of empowering its creative teams. He stated it would be irresponsible not to evaluate new technologies but affirmed their processes would change if they failed to align with the company's identity. Larian plans to host an AMA in the new year to address community concerns directly and provide clearer explanations.
Vincke quickly responded, forcefully denying that Larian is pushing to replace concept artists with AI. The controversy prompted former developers and narrative designers to criticize the studio's hiring practices, while other industry figures like Warhorse Studios' Daniel Vávra defended Larian, stating most studios are quietly exploring similar tools.
In a final statement for the year, Vincke attempted to clarify the situation, emphasizing the studio's core value of empowering its creative teams. He stated it would be irresponsible not to evaluate new technologies but affirmed their processes would change if they failed to align with the company's identity. Larian plans to host an AMA in the new year to address community concerns directly and provide clearer explanations.