Oblivion 2.0 Stuns With Epic Unreal Overhaul

Fans wondered if Oblivion would come back as a simple remaster or full remake after early rumors. Papers from the Microsoft-FTC court case first called it a remaster. Later we learned Bethesda hired Virtuos, the same team working on Metal Gear Solid Delta, to move the game to Unreal Engine 5 with many improvements.

The release surprised players with how much had changed. Bruce Nesmith, who designed the original Oblivion before leading Skyrim and working on Starfield until 2021, felt the same way. He told Videogamer he expected just updated textures but saw something much larger instead.

Nesmith called the project almost beyond remastering because they redid animations, changed the engine, fixed the leveling system, and updated the interface. He suggested calling it Oblivion 2.0 might describe it better since they touched every part of the game.

The upgraded version lets players add mods easily. Though it uses Unreal Engine 5 for graphics, the game still runs on the original system underneath. This helps older mods work with some changes. Players have already created 270 mods on Nexus just days after launch.
 

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