Writer Rob Yescombe bought the rights to The Invisible Hours video game at an auction. The game studio Tequila Works closed down and sold all their games. Yescombe wrote movies like Outside the Wire and created the original VR game. He wants to update the game for newer VR headsets. He also plans to make a movie or TV show based on the story.
Yescombe said making The Invisible Hours was his best creative work ever. Fans still contact him about the game years later. VR technology has millions more users today than when the game first came out in 2017 and 2018. He believes more people can enjoy the game with updated graphics and features. The writer thinks the timing is right for a comeback.
The creator needs partners to help bring back the game. He must find a studio willing to work on the VR remaster. A movie or TV version might make more money than the game itself. The story works as a murder mystery for screens. Yescombe hopes to give the game a better future than other Tequila Works titles.
VR gaming remains smaller than many expected over the past decade. Companies have predicted major growth for years without huge success. The technology still appeals to specific audiences rather than mainstream users. Yescombe faces challenges finding the right partners. Success depends on whether studios see potential profits from the project.
Yescombe said making The Invisible Hours was his best creative work ever. Fans still contact him about the game years later. VR technology has millions more users today than when the game first came out in 2017 and 2018. He believes more people can enjoy the game with updated graphics and features. The writer thinks the timing is right for a comeback.
The creator needs partners to help bring back the game. He must find a studio willing to work on the VR remaster. A movie or TV version might make more money than the game itself. The story works as a murder mystery for screens. Yescombe hopes to give the game a better future than other Tequila Works titles.
VR gaming remains smaller than many expected over the past decade. Companies have predicted major growth for years without huge success. The technology still appeals to specific audiences rather than mainstream users. Yescombe faces challenges finding the right partners. Success depends on whether studios see potential profits from the project.