Baked Lighting Dies as Ray Tracing Rules AC Shadows

Game makers find ray tracing better than old lighting methods for new games like Assassin's Creed: Shadows. Ubisoft shared this info at a recent developer talk about how they make games look pretty. They explained that older games like Assassin's Creed Unity used fixed lighting that worked well because the game world was small. If they tried using that same method with Assassin's Creed Origins, the game would need 450 GB just for lights. Assassin's Creed: Shadows would require 2 TB of light data and almost 2 years to prepare everything.

Ray tracing makes this process much easier for people who create games. Developers added both old lighting and ray tracing to Shadows because not all players have fancy computer parts. On game systems, Xbox Series X runs ray lighting faster than PlayStation 5, taking 4.3 milliseconds compared to 5 milliseconds. Xbox Series S runs even quicker because it shows fewer pixels on screen. PlayStation 5 Pro stands alone as the only game console that can show ray-traced reflections.
 

Attachments

  • Baked Lighting Dies as Ray Tracing Rules AC Shadows.webp
    Baked Lighting Dies as Ray Tracing Rules AC Shadows.webp
    78.2 KB · Views: 96

Similar threads

Trending content

Sponsored

Top