Dawnwalker ditches the main quest, and freedom takes the lead

Rebel Wolves ditched the traditional main quest setup for their upcoming game, The Blood of Dawnwalker, according to game director Konrad Tomaskiewicz. Players get total freedom to tackle their enemy whenever they want, either solo or after building up gear and recruiting allies through side content. The studio wants to replicate tabletop RPG vibes where you chart your path instead of following linear story beats.

Tomaskiewicz compared the structure to the original Fallout games rather than Kingdom Come: Deliverance since those still had central storylines guiding progression. His team went for a clear objective with optional paths to reach it, letting players wander and choose their activities without mandatory quest chains. The action RPG drops next year on PC and consoles from the Polish developer staffed by former Witcher devs.
 

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