A small group of fewer than 10 former ZeniMax Online developers has launched Sackbird Studios, a new indie game developer based in Baltimore. The studio was founded after the cancellation of Project Blackbird, aiming to avoid industry challenges that have impacted other studios.
Lee Ridout, the studio's CEO, expressed gratitude for his time at ZeniMax, which he said shaped both his personal and professional growth. He explained that the cancellation of Project Blackbird inspired the decision to build a studio focused on creative independence.
David Worley, COO of Sackbird Studios, stated that the team sought freedom to take risks without corporate constraints. The studio is employee-owned and fully funded, allowing them to prioritize passion over quarterly targets.
Sackbird is already working on an original game for PC and consoles, though details remain scarce. The studio hints at a focus on creating exciting multiplayer experiences.
Lee Ridout, the studio's CEO, expressed gratitude for his time at ZeniMax, which he said shaped both his personal and professional growth. He explained that the cancellation of Project Blackbird inspired the decision to build a studio focused on creative independence.
David Worley, COO of Sackbird Studios, stated that the team sought freedom to take risks without corporate constraints. The studio is employee-owned and fully funded, allowing them to prioritize passion over quarterly targets.
Sackbird is already working on an original game for PC and consoles, though details remain scarce. The studio hints at a focus on creating exciting multiplayer experiences.