Intel ups its game with XeSS 2 and neural rendering

Intel released the XeSS 2 SDK on GitHub during the 2025 GDC event. Any game developer can learn about XeSS 2 and add it to their games. The SDK covers XeSS 2 upscaling, frame generation, and Low Latency features. Intel first introduced these XeSS 2 capabilities with their Arc B-series Battlemage graphics cards.

The technology works with older Arc A-series Alchemist discrete GPUs that have XMX matrix math acceleration. XeSS 2 rebuilds image details through an AI deep neural network when upscaling. This approach makes it more similar to DLSS than AMD FSR technology. Intel has also updated several developer tools for XeSS 2 support - their programming guides, Unreal Engine plugin, and XeSS Inspector development tool.

Intel shared another major update from its Graphics team. Based on recent DirectX 12 standard updates, they've created the foundation for neural rendering implementation. This brings DirectX Cooperative Vectors benefits directly to game creators. The new capability will let 3D programs use XMX engines found in Arc A-series and B-series GPUs directly.

This direct access creates massive performance gains—up to 10 times faster inference speeds when processing neural texture compression. Developers who implement these features can expect dramatically improved results compared to previous methods. The improvements build on Intel's ongoing work to make its graphics hardware more competitive against established alternatives from other manufacturers.
 

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