Judas is still cooking, no release date has been set yet

Ghost Story Games dropped another developer blog about Judas three months after the last one, with Ken Levine and his team confirming the game is still in the works but offering zero info on when it might actually drop. The studio shared fresh concept art of the main character and let lead narrative designer Drew Mitchell, lead artist Karen Segars, and studio art director Nathan Phail-Liff explain how they built this spiritual successor to BioShock around player choices and reactive storytelling.

Mitchell explained the team wanted less linear narratives that respond to what players do, which meant creating characters with conflicting goals who all care about your decisions. The protagonist started as a blank slate before evolving into someone who would struggle with managing all these competing relationships.

Phail-Liff talked about the Mayflower starship setting, which transformed from a basic modular vessel into something layered with history, like digging up old streets beneath a modern city. Players can explore these different eras of conflict and rebuilding as they uncover the story.
 

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