Larian Studios just caved to the internet mob regarding that massive artificial intelligence controversy, as CEO Swen Vincke confirmed during a recent AMA that Divinity will not feature any machine-generated art whatsoever. The team previously admitted to using algorithms for concept exploration, yet the backlash forced them to scrap those tools entirely to avoid disputes regarding asset origins.
Vincke insists the technology still has a place in optimizing workflows across different departments. Speeding up iterations remains the goal for the developers, yet they promise never to ship creative assets without verifying training data consent. Any procedural generation used for final content will rely strictly on internal databases.
Writing director Adam Smith backed this stance while clarifying that no algorithms touch the dialogue or journals. Early experiments with text generation apparently produced garbage results that human writers easily outperformed. Stub text works better than machine nonsense because getting lines right requires actual human eyes.
The drama started at The Game Awards 2025 when Larian announced the project while casually mentioning these experiments. Critics and past employees piled on immediately. While industry figures like Daniel Vávra offered defense, the studio clearly felt the heat enough to clarify its position publicly.
Vincke insists the technology still has a place in optimizing workflows across different departments. Speeding up iterations remains the goal for the developers, yet they promise never to ship creative assets without verifying training data consent. Any procedural generation used for final content will rely strictly on internal databases.
Writing director Adam Smith backed this stance while clarifying that no algorithms touch the dialogue or journals. Early experiments with text generation apparently produced garbage results that human writers easily outperformed. Stub text works better than machine nonsense because getting lines right requires actual human eyes.
The drama started at The Game Awards 2025 when Larian announced the project while casually mentioning these experiments. Critics and past employees piled on immediately. While industry figures like Daniel Vávra offered defense, the studio clearly felt the heat enough to clarify its position publicly.